![]() At the top, enter the bathroom directly ahead and swipe the bobby pins and RadAway from the behind the mirror. ![]() Step through the door behind Father and climb the steps to the right. Once Father proposes that you join the Institute, agree so that you're able to explore the complex further.Īs the conversation draws to a close, Father suggests that meet the Institute's four division leaders - Clayton Holdren, Allie Filmore, Justin Ayo and Madison Li. Find out about the human synths, accept the man's story then work your way through the remaining dialogue options as you see fit. When Father reveals his true identity, tell him that he's crazy and demand to know why. Inquire about his name then ask where Shaun is. Approach the man (who'll introduce himself as Father) and engage him in conversation. Once the conversation is over, a man will step through the door to the right. Tell Shaun to open the door then, when he refuses, ask about 'Father'. Reveal that you're his dad and check if he's okay. Draw in close, initiate a conversation and tell the boy that you've been looking for him. When the elevator reaches its destination, enter the room ahead and approach the boy behind the glass. At the end of the passage, step into the next elevator and press the button. Once the elevator comes to a halt, make your way east along the corridor. Fallout 4 - 11 cool locations you may have missed - Fallout Friday As you descend, the voice will reveal more about the Institute, confirming that he knows why you're there. The door will close automatically, taking you deep into the bowels of the complex. However, you should hear what the owner of the voice has to say first.Īt the foot of the staircase, step onto the elevator platform. Note that you can carry out the Railroad's wishes and upload the encrypted message to an Institute terminal (as part of the Underground Undercover faction quest) at any time. When the voice falls silent, the final story quests - Institutionalised - will begin. As you walk across the room, a voice will ring out, imploring you to use the elevator down the steps ahead. Immediately leave the teleportation chamber and head east. Next for me is "The battle at bunker Hill" where i could inform the BoS and/or Railroad or just do what i was told.Now that you've finally made it to the Institute, your search for Shaun is almost at an end. ![]() Now for teh institude i have no idea and would like some pointers. Even if you have not completed "mass fusion" so far you will get teh railroad path after that one later on. At one point in this quest you need to get an old pre-war password from Cambridge Polymere labs and after that you will no longer be able to interact with Desdemona without starting the final stages of synth rebelion within teh institude. So not going to get the nukes is key here.įor railroad the quest "Underground Undercover" marks the point of no return. After finishing that one (last step is talking to ELder Maxson) you will not be able to talk to Proctor Ingram or Lancer Captain Kells anymore, since they stand together and will start "Tactical Thinking" (what will make teh railroad faction a permanent enemy right away). As soon as you find and secure the bombs, Danse will no longer be available because he needs to be away for the "Blind betrayal" quest). If you start the "From the ranks" quests you started the minutemen end already.įor the BoS the quest "Liberty Reprimed" is teh point of no return. They will contact me only after that and it will be Preston who will give me the quest, so i am fine here, since he is not used for anything then these annoing random-repeat-quests. After "Inside Job" and having used their help for teh teleporter in "The molecular level", they leave me alone untill i finish the institude quests ("Mass fusion"). Then i had The Railroad work on it and used it in the quest to contact their insideman ("Underground Undercover") only to give it to the BoS after i contacted Patriot (but did not finish the quest).įor the minutemen it is as simple as that. I gave the holotapeinformation to sturges of the minutemen ("Inside job") and let him give it back to me. ![]() I did the main quest up to and incldeing "Synth Retention" (right after "Institutionalized") and had the minutemen help me build the teleporter. Close to teh end but not at a point of no return. I would like to keep the game in a state where i can easily finish all teh faction endings but without blocking me from any other quest. Beeing a qudrouple-agent in teh end of teh story can be hard so i just wanted to add what i discovered so far and also ask you ppl for some pointers.
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